
Games tend to be finished in the span of several hours rather than 10s of hours like Dominions 5, but there's still a decent amount of depth to be had.ĭeity Empires: I just picked this up a few days ago, but I can already tell that its going to eat up a lot of my time. There's about 20 factions that mostly rely on different resources - humans tend to want gold from human villages/cities/etc, while Necromancers want access to corpses and Dwarves want access to mines with gems. Scripting is now automatic, which helps the AI out significantly, and there are more dramatic random world-altering events to make each run feel different. Its closer to a Roguelike, but with 4X roots and a bigger focus on dealing with independent/NPC forces to expand your economy. Not affiliated with this streamer, but I would recommend Lucid for Youtube gameplay and guides: Īs for forum support, has a lot of written guides.Ĭonquest of Elysium 4: Same devs as Dominions 5, but this game is focused more on the singleplayer experience by being streamlined in many ways. This was enough to deter me initially with Dominions as a series, but the game is good enough to overlook this. Note that while Dominions 5 claims to have Borderless Windowed support, it doesn't actually work. I cannot overstate how deep this game is if you're willing to put in the time, it is easily possible to play 1000+ hours and still be learning, especially if you're involved in the MP scene. Research is focused around schools of magic and your ability to dedicate mages to up your research score, and crafting them items to up it further.

Dominions has a novel approach to the multiplayer problem of combat slowing down gameplay - when you have an army, you pre-assign it orders such as "Hold for two turns, then attack rear", "Fire on closest enemy", "Cast these five specific spells in a specified order" and with a position on your half of the battlefield. There is a small but thriving multiplayer scene through Discords and Steam Forums, among other places (no matchmaking, typically automated Play By Email, though some play Blitz games with an open server).
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In addition you get to create a Pretender God, which is essentially a super unit of your choosing - mage, researcher, expander ("Super Combatant"), economic ("scales"), magic site searcher ("rainbow mage"), and I've spent many hours just figuring out how to optimize that starting character for different nations. There are close to 100 different nations to play as in three different time periods (more, with mods), and most of them provide very different experiences from each other. Don't expect miracles from the AI as this is very much a war-leaning expansion game, but the depth is in managing units/mages/armies and in countering what your opponents are doing or trying to do. Many of them were in my post, but here's what I'm playing as of late on Steam in the Strategy genre:ĭominions 5: Highly deep 4X game that, in my view, rivals my experience in EU4 1.19 in terms of depth.
